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3D AA/FD model in p...
 
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[Closed] 3D AA/FD model in progress. its not real.

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(@John Rafert)
Joined: 1 second ago
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3D AA/FD model in progress. its not real.

I"ve been working on a 1960's era fuel dragster in 3D. its based on some Kent Fuller drawings for the Stellings and Hampshire dragster though I've extended the wheel base for a 1965-66 look. There has been some chat here about slingshot dragsters so I poster here rather than in the Lounge. It's not real. Just a computer generated project. If you are interested, I'll keep you posted as the project develops.
photo no longer available



   
(@vetteran)
Famed Member
Joined: 5 years ago
Posts: 4562
 

Looks great, John.



   
Marty Johnson
(@marty-johnson)
Illustrious Member
Joined: 6 years ago
Posts: 27185
 

Love it!



   
(@Dennis Mong)
Joined: 1 second ago
Posts: 0
 

U got my attention ... Let me pull up a chair



   
(@Billy Collins)
Joined: 1 second ago
Posts: 0
 

Looks great so far....keep going. And share your progress as you can.



   
(@John Rafert)
Joined: 1 second ago
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Thanks Marlow. I thought you might be amused.



   
(@John Rafert)
Joined: 1 second ago
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MarlowE.



   
(@John Rafert)
Joined: 1 second ago
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I will. Thanks, all.



   
Marty Johnson
(@marty-johnson)
Illustrious Member
Joined: 6 years ago
Posts: 27185
 

What floors me is your attention to detail in your creations. The reflection in the wheel...

... is a perfect example. I'm just amazed.



   
(@Paul Normand)
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Agree 100%



   
(@John Rafert)
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I'm using a high end professional rendering package that handles the reflections.

It's called KeyShot and was designed for commercial product design and presentation work. It handles the reflections using computer algorithms and understands how light photons interact and bounce. It's called ray tracing. The modeling is done in another pro level program called Maya. It has a powerful render engine in its own right and all the cars I've shown on the forum were done exclusively in Maya. Sometimes I'll do some fiddling in Photoshop and I have two other fine program, 3D Coat and Mari, that are fantastic in developing textures. I'm at the absolute beginning with those two. I have a video on YouTube with quite a few of my other works. Just search: John Rafert. This is just something I like to do and it demand everything I've got to learn and work the programs. I'm a retired professor of medical imaging sciences and taught at The Indiana University School of Medicine. Quite different but still heavily visual.



   
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